Rapid prototyping with AXURE (beginner)

Understanding Axure and creating basic HTML prototypes

1 Day (9:30-16:30) interactive training course

  • Central London

£575 (ex. VAT) per attendee (max 8 attendees)

  • includes breakfasts, lunches, refreshments throughout, course materials, certificate of completion

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Brief description:

Axure RP allows you to rapidly prototype desktop and mobile interfaces and produce testable, sharable, HTML, viewable in a browser without touching a line of code.

This beginner’s course is an intensely practical session suitable for those who have never or only just started to use Axure RP and will teach you all about AXURE’s interface and features so you can get started with prototyping at a fraction of the time and cost of getting something built by a 3rd party and optimising later.

Is it for you?

Sometimes you need to turn your ideas into something tangible and interactive. You need to demonstrate to managers, the board, developers or customers how something will work – you need a prototype.

Axure RP is an industry-leading digital prototyping tool, used by over 30,000 professionals for communicating design ideas beyond paper sketching, storyboards, scenarios etc.

If you have a stake in improving your digital content and have ideas for how this should be done - this is for you.

Participants are typically, product managers, user experience professionals and managers, interaction designers, graphic designers, information architects, developers...

What you will learn

Some of the topics covered in this beginner course include:

  • Get to know the interface (orientation)
  • Create basic, bare bones wireframes using native AXURE widgets
  • Master formatting to produce colourful buttons, roll over states, embed links, style containers etc.
  • Understand site maps (information architecture)
  • Use Guides and grids to create tidy prototypes
  • Screen grab then chop up existing webpages and put them back together in a different order
  • Tweak functionality within existing webpages
  • Create basic HTML interactive prototypes i.e. clickable user journeys
  • Prove a crazy idea WILL work
  • Prove a crazy idea WON'T work
  • How to annotate your prototypes so that developers know exactly what you’re trying to achieve
  • Share a link to your prototype with clients, colleagues or users and get feedback right there and then
  • Do away with the woefully inadequate Visio and PowerPoint and use a tool designed from the ground up for rapid, interactive prototyping
  • How to get the best from low fidelity prototype testing

It's fun, it's interactive, you will meet interesting people to exchange ideas and experiences with, you will produce something worthwhile and go back to your desk armed with weapons to impress your colleagues and friends.

Learning objectives

After completing the lesson, participants will be able to:

  • Use and describe all the basic features of Axure
  • Turn design ideas into basic HTML prototypes for desktop sites
  • Share prototypes and gather feedback from stakeholders
  • Annotate prototypes properly for good communication
  • Build, distribute and user test simple prototypes in AXURE without the need for developers
"Good price, excellent examples and work development. "

Mark Pickering
Change Director, Barclays

"This was excellent and although personally demanding, Aaron was great at explaining corrective action without intruding into the self learning process. "

Noel Smith
Head of Customer Centric Design, Atos IT Services

"Really good class size, so everyone got individual help and feedback with tasks. Good pace, it was challenging enough that it kept me interested but not so hard that I got frustrated. Aaron was incredibly knowledgeable and engaging. "

Joanna Innes
Digital Artworker, HSBC

"Relaxed environment to work in with everyone learning at the same pace. "

Matt Jeffs
UX Professional, MandM Direct

"The fact that it really covered the basics of Axure and some best practice UX rules. The adaptive (simulates responsive) tutorial will be really useful for me. "

Mike Messina
UX/UI Designer, AOL Huffington Post

About your trainer

Aaron has a BSc in Psychology and an MSc in Human Centred Computer Systems and is Head of Usability at Bunnyfoot. After several years working in severe mental health services, Aaron went back to university to study the relationship between human cognition and digital interfaces. After discovering that malfunctioning interfaces can be as difficult to change as human cognition, he avowed to remedy the situation by ensuring things are usable BEFORE delivery to the end user.

He has been with Bunnyfoot for 7 years and is a highly experienced, and profoundly user-centred, interaction designer and usability consultant. He has hundreds of hours of user testing sessions for clients in (nearly) every conceivable domain including several companies within the Virgin group, The Judiciary, National and Local Government, Easyjet, BBC, ITV, Microsoft, The NHS and more…

He has vast experience in the development and design of websites and mobile apps from requirements gathering, early concept development, information architecture, wire-framing and rapid prototyping.

Aaron is Bunnyfoot's resident Axure Fu master.

Image of Aaron Young

Aaron Young

Principal Consultant

Inspired by Heinz Wolff and Wile E. Coyote


The Venue

4th Floor
54 St John's Square
London, EC1V 4JL

Located in the heart of Clerkenwell just 5 minutes walk from Farringdon mainline railway and underground stations.

  • Great food
  • Great location
  • Great rooms and equipment

Plan your journey on Google maps

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Contact Kelly Coote 0207 608 1670