Archive for the “Short sharp essentials” Category

In 2005, here at Bunnyfoot, we carried out an eye tracking usability study; it showed that 79% of people were able to find the 2003 UK gross domestic product using Google.
We carried out a similar eyetracking study in May 2009 using Bunnyfoot’s Mass User Testing approach and found that this had dropped to 37%.
We also compared the performance of Google to the new WolframAlpha search engine where 100% of people got the correct answer. This result is worrying for Google for two reasons:

  • Google’s algorithms have got better in the intervening years; despite there being significantly more pages indexed on Google in 2009 compared to 2005 Google returns fewer results for the same search string; “gross domestic product UK 2003”. Given more pages to return results from and better algorithms it ‘should’ be easier to find information, not harder.
  • The general level of people’s Internet experience and expertise has increased since the original study – people ‘should’ be more successful, not less.

WolframAlpha also outperforms Google on three key measures of usability; effectiveness and efficiency and satisfaction. However, the strength of the Google brand dominated WolframAlpha with 100% of users saying that they would recommend using Google to a friend with only 77% saying they would recommend WolframAlpha.
The study is by no means comprehensive; it is based on a single search query and one that favours WolframAlpha’s approach to knowledge management/search, but is does pose an interesting question:
Can Google’s search dominance be beaten by better results and usability or is the brand so strong that people will stay loyal no matter how good the competition gets?

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Tom aged two and a half plays teletubbies – video from 2004 – see if you can see his choices before he makes them – simple demonstration of the power of eye tracking.

This is my son 5 years ago – and my favourite demo ever of eyetracking – I use it all the time and must have show it hundreds of times now – time to release it to the wider world to view. Read the rest of this entry »

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test with many people gives quantitative results (performance and eyetracking), and qualitative insights too

We developed ‘mass user testing’ in response to the real world needs of commercial clients and to combat the deficiencies inherent in the most widely used traditional usability testing methods (we have actually been doing this for about 4 years but formalised it last year).

The key to mass user testing is using large numbers of people rapidly and cost effectively – this is achieved through recruiting people ‘off street’ with the lure of some cash (or other incentive – we are quite creative in this regard) for about 15 minutes of their time. Read the rest of this entry »

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After many years of fudging responses to the common question “when are the new global accessibility guidelines coming out?” – I can finally give the the answer – it is today (11th December 2008) see the Press Release and WCAG 2.0 Introduction for more info.

The new standard is called the Web Content Accessibility Guidelines 2.0 (or WCAG 2.0), it replaces WCAG 1.0 – the previously recognised global standard which had been in place since 1997 (that’s eons in ‘Internet time’)

What does the new accessibility standard mean for you?

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I am often asked how the eyetrackers work (second only to why the name Bunnyfoot?) – so here it is – in essence it is really simple – a digital camera videos your pupils (the holes that let light into your eye) and a computer works out where you are looking based on the video images.

Well there is a little bit more to it than that (not much though):

Tobii eyetrackers contain infra-red emitting diodes and a high resolution digital camera

The infrared diodes shine light on the person in front of the eyetracker (it’s 14 times less strong than that emitted from a TV remote – so doesn’t burn their eyes out).

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How do you measure the effectiveness of your in-game ad investment?
Do you need to know accurate performance and brand engagement metrics?

It is not just about brand awareness or brand recall anymore, the new era of digital innovation provides us with an array of rich media to communicate with the increasingly cynical consumer. Games offer a huge untapped market with a broader profile than typically assumed. 59% of the UK population (26.5million) are gamers and 45% of those are women! Playing games is not just a nerdy boy thing anymore. Read the rest of this entry »

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During 2005 one of the many interesting projects undertaken by Bunnyfoot included a large scale usability test of a new Microsoft website. Read the rest of this entry »

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How do you choose between different creatives? It helps greatly if you can get answers to the following:

  • Is the creative going to make consumers look at the brand and the product?
  • Which creative will have better brand recall?
  • Which creative has the clearest marketing message?
  • Under realistic circumstances will the key messaging get through at all? Do they get the message from the limited time exposure? Read the rest of this entry »
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You may be asked what accessibility level your site conforms to, or you may have to specify the level you want in tender documents*. This article provides an easy way to think about the accessibility levels of the most internationally recognised accessibility standard – it will more than likely be the one you will use too (or if not your standard will probably be derived from it).

* Tip: you should go for a minimum of double-A compliance, find out what this means below Read the rest of this entry »

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Article written by former Bunnyfoot Director Stewart Pleace
- appeared in New Media Age November 2006.

There are a whole host of agencies out there who now seem to offer an all-encompassing package of services, from graphic design through to customer research, usability and accessibility. It’s quite a challenge to sift through them all and get a proper understanding of what they offer, and whether or not the fact that they offer an all-in-one package is of benefit to the business. Read the rest of this entry »

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